3D Modeling: Final Project

6.11.2023 - 27.11.2023 / Week 11 - Week 14
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
3D Modeling: Final Project

INSTRUCTION



Final Project: Character Modeling

We were required to produce an organic 3D model of a character from a model sheet. We were allowed to search for image references and model sheets of our favorite characters.

Figure 1.1

My choices of character were similar to the character that was demonstrated during the class. For example, line friends characters like brown, rabbit, and many more. Besides, I also searched for some other mascot models on Pinterest. 

Reference sheet:

Figure 1.2 

Figure 1.3

My final choice was modeling Ryan since I found its side and front images, which I could use as a guide.

Process:

Figure 2.1

I adjusted the size of the images and placed them in Y axis and X axis.

Figure 2.2

I began the modeling from its body with a cylinder (16vertex), scaled down the upper face, and then added loop cuts to adjust the shape rounder.

Figure 2.3

Figure 2.4

For the bottom part, I added a sphere and cut the sphere to half then removed the faces so that I could connect the points.

Figure 2.5

Figure 2.6

Figure 2.7

Figure 2.8

Figure 2.9

The next part was to model the leg. I first added a cylindrical shape and scaled the size according to the reference. I tried different vertices like 8, 12, and 16 to match the leg part. The width of the leg took about 6 spaces, so after experimenting a few attempts, I used a cylindrical shape with 12 vertices. Then I reshaped the points closer to the body, deleted the faces where the leg occurred, and joined both of the shapes together. 

Continuously, I extruded the bottom face and scaled the shape following the reference. With the rounded shape of the lower part of the leg, I applied a subdivision to the cube and connected the part. 

Figure 2.10

Figure 2.11

After finishing the bottom part, I began modeling the arm. Referring to the reference, its hand was facing downwards and I tried doing so. At first, the outcome looked fine but when extruding the face, the shape went off and I couldn't fix it well.

Figure 2.12

Figure 2.13

Figure 2.14

Figure 2.15

So I decided to redo the part and make it stretched horizontally, using the same technique as the leg part but adjusting the vertexes of the cylinder to 8.

Figure 2.16

Figure 2.17

I added a sphere for its head, after placing it in the right position, I decided to delete a few rows of faces of the sphere and connect the body and head. 

Figure 2.18

On the character's body, there was a pattern on it, so I used a knife tool to draw out the lines.

Figure 2.19

I used a half subdivision cube to perform as the ear.

Figure 2.20

Figure 2.21

Figure 2.22

For eyebrows, I used a combination of shapes of a cylinder and two subdivision cubes. 

Figure 2.23

Figure 2.24

Figure 2.25

For the nose, I also used a cylinder but scaled down the bottom face and increased the scaling for the upper face. As the lower part of the nose was rounded, I connected it with a subdivision cube. 

Figure 2.26

Figure 2.27

After finishing half part of this model, I mirrored the character. I had some issues while mirroring, but after letting my lecturer check on it, he noticed the model was slightly tilted. He helped me adjust the rotation and position and made sure they stayed in 0.

Figure 2.28

This is the final outcome of the character.

Figure 2.29

Figure 2.30

I applied the color to the character, shade smooth, subdivision, and used Cycle mood.

Figure 2.31

Figure 2.32

Figure 2.33

Figure 2.34

Figure 2.35

I noticed that the pattern of the body had distorted after applying subdivision. I couldn't adjust it, so I came out with an idea which was to model a scarf on the character's neck and cover the part.

I added a cylindrical to the neck, edited the shape in edit mode, then added two cubes, scaled them to a rectangle, and applied simple deform to bend them. 

Figure 2.36

Figure 2.37

Figure 2.38

Figure 2.39

Since I already created a scarf, I also wanted to model a hat for him, that looked like in the winter season.

Figure 2.40

Figure 2.41

After putting the color, I adjusted the camera and lighting.

Final Submission:

Figure 3.1 Submission with wireframe

Figure 3.2 Submission






























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