Animation Fundamental: Project 1
20.09.2023 - 15.10.2023 / Week 4 - Week 7
Sylvia Lau / 0356130
Bachelor of Design in Creative Media
Sylvia Lau / 0356130
Bachelor of Design in Creative Media
Animation Fundamental / Project 1
INSTRUCTION
LECTURE
Week 4
Animation Principle: Solid Drawing
A line of action is an imaginary line running through a character that
describes the direction and motion of the body and it is also the leading
force of a character's action.
Figure 1.1 Dynamic Poses
Harsher, Dynamic poses = Angles and straight lines
Relaxed poses = curves and soft lines
Figure 1.2 Animating Contrast
Figure 1.3 Clear Silhouette
Figure 1.4 Negative Space
Having a variety of negative spaces between the arms and legs, as well as a
nice contrast of large spaces and small spaces helps to build a dynamic
silhouette and keeps the pose interesting.
Figure 1.5 Shape and Joint Overlap
Figure 1.6 Avoid Twinning Pose
Animation Principle: Appeal
An appeal was important from the start. Anything that person like to see
such as:
- A quality of charm
- Pleasing design
- Simplicity
- Communication
- Magnetism
A weak drawing lacks appeal such as:
- Complicated
- Poor design
- Clumsy shape
- Awkward moves
Spectators enjoy watching something that is appealing such as:
- An expression
- A character
- A movement
- Whole story situation
Week 5
Animation Principle: Animation Clarity
Clarity is keeping your shot clean and precise; for instance, it could mean
simplifying the movements of your character so it's easier for the audience
to keep up.
1. Clarity in Staging:
The precise meaning is the presentation of any idea so that it is understood
and unmistakably clear. An action, a personality, an expression, a mood,
each is communicating to the fullest extent with the viewer when it is
properly staged.
2. Clarity in Exaggeration
More exaggerated doesn't mean a distorted drawing. If the character is sad,
make him sadder, bright makes him brighter. More realism means more
convincing, bigger contact with people, and never destroying
believability.
Project 1A: Character Design
For this work progression, we were required to design a character based on
the character description from the Film Studies and Cinematography class.
The goal was to create a character design that reflects his or her
personality and is visually appealing.
Character Development from Film Studies Class:
To begin, we were suggested to take any references from the existing
character that resembles our character. The movie that I picked for my
character was Tinkerbell and Maleficent.
References:
I searched for inspiration on Pinterest and these were the images that I
found to shape my character.
Progression:
Figure 2.1 Body Sketch
I sketched out the character's shape and drew lines to maintain each part of
the body shape.
Figure 2.2 Character Sketch
Then, I drew out the character that I wanted to be according to the film
studies class.
Figure 2.3 Refine
I erased the sketchy lines and replaced them with a clean line.
Figure 2.4 Base Color
The color was based on the reference that I found.
Figure 2.5 Highlights and Shadows
I added some shadow parts to the hair, dress, and skin.
Figure 2.6 Adjustment on the skirt
I changed the color of the skirt to a lighter version because the color
before was similar to the skin.
Figure 2.7 Face Sketch
The face expressions that I wanted to draw were happy, scared, surprised, sad,
and shy.
Figure 2.8 Character Expression
But according to my character story, I changed the sad face to be funnier,
scared to be scarier with tears, and the shy expression to an angry
expression.
Figure 2.9 Refine
Erasing the sketchy lines and drawing again with cleaner lines.
Figure 2.10 Base Color
Applying the base color following to the character design.
Figure 2.11 Highlights and Shadows
Lastly, applied the shadow parts on the faces and hair.
Figure 2.12 Pose 1
Figure 2.13 Pose 2
Figure 2.14 Pose 3
Figure 2.15 Pose 4
Figure 2.16 Pose 5
Before finding references, I thought of the personality of the character and
she was an active and energetic person, so the poses that I needed to find
were playful and filled with joy.
Figure 2.17 Sketch
Figure 2.18 Sketch
Following the poses, I sketched out the character again.
Figure 2.19 Refine
Figure 2.20 Refine
Deleted the sketchy lines and drew with a cleaner line.
Figure 2.21 Base Color
Figure 2.22 Base Color
Applying the base color following to the character design.
Figure 2.23 Shadow and Highlights
Figure 2.24 Shadow and Highlights
Lastly, applied the shadow parts to the character.
Adjustment:
After the feedback was given, I added a third-quarter pose to the character
design. Besides, I also adjusted the color of the dress, skin tone, and hair
shadow. I chose the skin color which was lighter and the bottom of the dress
to whiter because both of the color was quite similar.
Project 1B: Environment Design
In the next section, we would need to create layout designs for an animated
project using perspective. The goal of this task was to create visually
interesting and dynamic layouts that enhance the story and the mood of the
animation.
Reference:
Sketch:
Figure 3.1 Rough Sketch
The environment that I wanted to design was the trees and plants that were huge in size because the character was a fairy and everything around her was tall. So, the reference that I found was in a forest with plants and trees, and I sketched out the image following the reference on paper.
Digitalize:
Figure 3.2 Digital Sketch
Figure 3.3 Shading
Figure 3.4 Refine
After finished drawing the environment, I added the character in one of the empty spaces.
Color:
Figure 3.5 Color reference
After drawing out the lines, I also found some images as references to color my drawings since I was not very good at matching colors.
Figure 3.6 Progress
I picked out the base color and applied it to my drawings and I realized that I wasn't satisfied with the work that I had done because the environment didn't show how big they were, so I decided to find another idea.
Second Attempt:
Figure 3.7 Rough Sketch 2
Figure 3.8 Rough Sketch 3
Figure 3.9 Rough Sketch 4
I searched for other images as references and sketched them out on the paper, but the outcome was not very good to me.
Final Attempt:
Figure 3.10 References
Figure 3.11 Rough Sketch
Figure 3.12 Refine
By combining some parts of the references, I managed to sketch out the environment design for this final attempt.
Progression:
Figure 3.13 Leaves
Figure 3.14 Flowers
Figure 3.15 Rock
Figure 3.16 River
Figure 3.17 Tree
Figure 3.18 Grass
Figure 3.19 Background
Figure 3.20 Character
Figure 3.21 Final Outcome
Final Submission:
Figure 4.1 Project 1A
Figure 4.2 Project 1A
Figure 4.3 Project 1A
Figure 4.4 Project 1A
Figure 4.6 Project 1B
FEEDBACK
Week 5
The character looks fine, the color could be taken from the reference.
Week 6
Overall is okay. The saturation of color needs to be adjusted, the color of the hair was too eye-catching. You also need to add one more third-quarter pose.
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