Sonic Design: Project 2
25.10.2024 - 10.11.2024 / Week 5 - Week 7
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
Sonic Design: Project 2
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
Sonic Design: Project 2
INSTRUCTION
Project 2: Auditory Imaging
In this project, we were required to create an image for the first person
point of view to be able to visualize on what is going on based on just
the audio tracks. It should be able to tell a story for the chosen
scenerio.
The choice of scenario is up to us, and the setting I have in mind is an
office environment. Here is the script for the story:
Once I received sir's approval, I started listing the necessary sound
effects for each scene, making it easier to prepare. The story is
divided into five scenes: Office Lobby, Elevator, Hall outside the Office,
Inside the Office, and Break Room.
Scene 1, Lobby:
Figure 1.1
Sound Effect:
- Lobby Ambience
- Crowded people talking
- Walking footsteps (high heels, squeaky shoes sound)
- Breathing sound
- Cloth rustling
- “Ding” from the elevator
- Elevator door open sound
Figure 1.2
The scene begins with a person rushing into the lobby, so in this part,
we’ll hear the sound of high heels running quickly, the bustling lobby
environment, along with sounds of heavy breathing and clothes rustling as
she run.
Figure 1.3
Next, when the elevator arrives, there’s a “ding” sound, followed by the
sounds of various footsteps entering the elevator one after another. I
reused the original footsteps sound file, which was a faster pace, but I
couldn’t find a similar sound to match. So, I stretched and slowed down
the original file, which helped match the varied walking speeds of the
people entering the elevator.
I also decreased the elevator sound, since the protagonist was still far
away from the elevator.
Scene 2, Elevator:
Sound Effect:
- Elevator button “Beep”
- Cloth rustling
- Footsteps
- Coughing & Clearing throat
- The elevator moving up sound
- The elevator door closes & opens
- Phone notification
- Texting on phone
- Phone Lock Screen
Inside the elevator, there are people on both sides, so you can hear
sounds like someone typing a message, coughing, and adjusting their
clothes. I adjusted each sound to come from different directions,
creating a realistic sense of a crowded elevator.
Scene 3, Outside the office:
Sound effect:
- Empty hall ambience
- High heels walking sound
- Cloth rustling
- Elevator door close
- Bag checking
- Key card
When she arrived at her office level, I added an "empty hall ambiance"
sound to set the quiet atmosphere of the office hallway. As the main
character exited the elevator, layer in a “footsteps” sound effect to
signify the movement, as she was walking further away from the elevator, I
also decreased the volume of it.
The character paused to check her bag for an access card, adding a
“checking bag” sound, indicating this action, and also with a subtle
“cloth rustling” sound. Follow this with a “swipe card” sound as she
unlocked the office door.
The moment the character entered the office, the sound of her footsteps
changed to a softer, more muffled tone as she walked across the carpeted
floor. Additionally, the sound of the door closing gradually faded as she
walked further away.
Scene 4, Inside the office:
Figure 4.1
Background sounds, such as faint murmurs from people and a general office
ambiance, filled the space, adding a sense of light activity around her.
Upon reaching her desk, she placed her belongings down. Soon after, she
headed toward the break area, and the gentle carpeted footsteps continued.
When she walked to the break area, she passed a small group of people
talking, so I needed to adjust the pan and volume of the soundtrack.
Figure 4.2
In the break area, the sounds of a coffee machine starting up signal the
beginning of her coffee preparation. This was followed by the clinking of a
teacup and a stirring sound, as she mixed her drink. As she walked
toward her desk, she passed by the printer, which hummed and clicked softly
in the background, adding to the natural soundscape of the office
environment.
Figure 4.3
After returning to her workspace, she then opened a drawer with a slight
creak and placed a biscuit beside her coffee, with the rustle of the wrapper
adding texture to the scene. With a soft click, she powered on her
computer, the faint whir of the machine blending into the office ambiance in
the background. The ambient office sound continued through the end, followed
with mouse clicking and keyboard typing sound.
Final Submission:
REFLECTION
Throughout this project, it gave me experience in editing how to tell stories and create realistic atmospheres using sound. From initial planning to final execution, I learned to break down scenes and select appropriate sound effects for each part. However, finding suitable sound effects had been a challenge to me, as it required significant time to search and test them within the overall context. This experience improved my efficiency and creativity in sound selection and highlighted the importance of detailed planning and resource management in audio design.
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