Sonic Design: Exercises
27.09.2023 - 18.10.2024 / Week 1 - Week 4
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
Sonic Design: Exercises
INSTRUCTION
The strength or power of a wave signal. Higher amplitudes are interpreted as
higher volume.
Exercise 2
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
Sonic Design: Exercises
INSTRUCTION
LECTURE
Nature of Sound
Sound is a vibration of air molecules. Sound waves have three stages:
production, propagation, and perception.
- Production: The source of the sound
- Propagation: The medium in which the sound travels
- Perception: Sound captured and translated by our brain
Properties of sound wave
The number of times the wavelength occurs in one second. Measure in kilohertz
(Khz), or cycle per second. Higher frequencies are interpreted as higher
volume.
Properties of sound
Pitch
- Less vibration would have a low pitch and low frequency.
- More vibration would have a high pitch and high frequency.
Digital Audio Workstation (DAW): A software where we edit or record sound, and
would have a set of common tools which are useful for sound design.
Five steps that are normally used in sound design:
- Layering: Take two or more sounds and place on top of each other. It allows to blend and mix the various sound into a new unique sound.
- Time-stretching/ Time compression: It's the ability to take a sound that plays at a certain length and sonically stretch the audio within set parameters without changing the pitch. It will change the pacing/tempo/speed of the audio but not the pitch.
- Pitch Shifting: An ability to change the pitch of a sound without changing its actual length. Shifting the pitch higher will make the sound thinner and smaller; If shifting to a lower pitch, the audio will sound bigger and more bass.
- Reverse: Reversing audio can produce weird and unnatural sounds.
- Mouth it: Vocalisation is an important tool of sound design, as our voice is flexible and we can create the kind of sound we want.
Diegetic Sound
Sound that the character can hear, for example: environment weather, music in
the movie, weapon, dialogue. If the dialogue is spoken in the character's
heart, it will be an internal diegetic sound. It has an massive impact to
storytelling.
Non-Diegetic Sound
Sound that the character cannot hear, including sound effects, background
music, and narrator's storytelling. It is to increase intensity and make film
experiences.
Trans-Diegetic Sound
It refers to any sound that moves in between non-diegetic and dietetic, or
vice versa. It helps bridge or link two things, like transitions between
scenes. For example, music plays over the opening credits of a film
(non-diegetic), once the title sequence ends, the same music becomes a song
heard on someone's radio in the opening scene (dietetic sound).
Exercise 1
In our first tutorial, we learned about one of the effects in Adobe
Audition, the Parametric Equalizer. It allows for adjusting audio
frequencies by precisely controlling the volume of different frequency
bands, optimizing sound quality or creating specific sound effects.
We were given a folder with one original audio file and 6 other files with
adjusted frequency. So in this exercise, we were required to adjust the
frequency according to the original audio.
Equalizer 1
Figure 1.1
Equalizer 2
Figure 1.2
Equalizer 3
Figure 1.3
Equalizer 4
Figure 1.4
Equalizer 5
Figure 1.5
Equalizer 6
Figure 1.6
Exercise 2
During the next tutorial class, we continued learning about parametric
equalizer, such as adjusting the sound to mimic a phone call, speaking inside
a closet, and a walkie-talkie. Besides, we learned a new effect, which was the
rack effect's reverb. This effect allowed sound to produce an echo, simulating
reflections from different spaces. We needed to create environmental sound
effects like in a bathroom and an announcement in a stadium.
Voice sample - Telephone
Figure 2.1
Figure 2.2 Adjustment
Voice sample - Closet
Figure 2.3
Voice sample - Walkie-talkie
Figure 2.4
Voice sample - In the bathroom
Voice sample - Stadium Announcement
In this week's tutorial, we explored more of the effects in Audition, such as
the pitch shifter, stretch and pitch, and chorus under modulation. Our
lecturer had a demo on using the soundtrack of the explosion.
Explosion
Figure 3.1 Parametric Equalizer
Figure 3.2 Pitch Shifter
Figure 3.3 Stretch and Pitch
Figure 3.4 Chorus
Figure 3.5 Reverse
Figure 3.6 Adjustment on Stretch
Figure 3.7 Combination
The multi-layered effects give the original explosion sound much more tension
and depth.
Punch
Using the same method, but this time it would be punching.
Figure 4.1 Parametric Equalizer, Version 1
Figure 4.2 Parametric Equalizer, Version 2
Figure 4.3 Parametric Equalizer, Version 3
I did 3 versions of punching sound by adjusting the parametric
equalizer.
Figure 4.4 Stretch and Pitch
Figure 4.5 Reverb, Version 1
Figure 4.6 Reverb, Version 2
Figure 4.7 Reverb, Version 3
Figure 4.8 Combination
Lastly, I adjusted the volume of some of the soundtrack and added
transitioning effects.
Firework
Figure 5.1 Parametric Equalizer
Figure 5.2 Pitch Shifter
Figure 5.3 Stretch and Pitch
Figure 5.4 Combination
Exercise 4
In our fourth week, we learned about the panning effect, which causes the
sound to gradually shift from one channel (such as the left) to another
(such as the right), simulating the movement of the sound source.
Jet Plane
This effect makes it feel like a plane is flying past in front of us and
then quickly flying away.
Figure 6.1
Footsteps
Next, we needed to create a person walking past and going further.
Figure 6.2
Other than that, we had an extra exercise during the tutorial, which was
to create an environment sound based on the picture provided.
Environment 1
Figure 7.1 Scene Image
Figure 7.2
1. Ambience in the lab
2. Computer and machine sound
3. Bubbles from the tubes
Figure 7.3
1. Computer typing
2. Chair rolling sound effect
3. The sound of a person standing up from the chair
Figure 7.4
1. Footsteps on the metal: Adjusted the volume of the person walking
further away
Figure 7.5 Compilation
Environment 2
Figure 8.2
1. Ambience in the lab
2. Water Dripping with echo
Figure 8.3
1. Walking with high heels
2. Computer and machine sound effect
Figure 8.4
1. Laser beam
2. Sound effects before laser launch
Figure 8.5
Adjustment on the second laser beam since it was further away.
Figure 8.6 Compilation
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