Advanced Animation: Project 1

27.05.2024 -  10.06.2024 / Week 6 - Week 8
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
Advanced Animation: Project 1


INSTRUCTION



Project 1: Walk Cycle

After we had familiar with the character movements in the previous exercise, we continued with the next task which was the walk cycle animation. We were required to animate two walks which were vanilla walk and attitude walk, walking in the same spot with natural speed using pose-to-pose animation for the main action and straight ahead for getting the flexibility. 

For vanilla walk, our lecturer guided us step by step to animate it. 

Vanilla Walk:

In normal walking cycle animation, a character took two steps in 1 second (24 frames).

Figure 1.1

Figure 1.2

After adjusting the character's body posture to walking pose, we set our first keyframe. The first pose was the contact position. Both feet were in contact with the ground and the weight of the body was split between each leg. In frame 1 would have the right leg forward and frame 13 would have the left leg forward. Frame 25 would be a repetition of frame 1. 

Figure 1.3

The next post was the passing pose. One foot was planted on the ground while the other was lifted. And both feet were passing to the next contact pose. It's adding changed to the animation right in the middle ofeach step on frame 7 and frame 19.

Figure 1.4

Figure 1.5

The following pose were the up and down poses. In the down pose, the character was at his lowest point in vertical space, he also bended his knee on the planted foot. This posture would be frame 4 and 16.

In the up pose, we got the opposite, which the character would have a stretch to the planted foot on frame 9 and 22.

Figure 1.6

Figure 1.7

The arms were opposited what the legs were doing for natural momentum by adjusting the rotation of the arms. While the arms were swinging, I also adjusted the wrist which was to create a more fluent flow.

Figure 1.8

Figure 1.9

In contact position, the hips were rotated towards the leg that was forward beacuse that's what pulled the leg into position.

Attitude Walk:

After finishing the vanilla walk, I proceeded to the next part which was the attitude walk. 


Above was the reference for the attitude walk. There were plenty of different walk cycles and I decided to do an angry attitude walk.

Figure 2.1

Figure 2.2

Figure 2.3

Figure 2.4

The basic movements are similar to a normal walk cycle, with contact, passing, up, and down poses. However, in an angry mode, the height of the lifted foot would be higher, and the speed at which the foot striked the ground would be faster. In the down position, the knee would be more bent.

Figure 2.5

Figure 2.6

Besides the legs, the movement of the arms was also important for displaying emotions. Unlike in the normal walk cycle, I needed to bend the arms more, and the hands should be clenched into fists. Additionally, I changed the character's facial expression to a angry look. This would effectively convey their current emotion in the animation.

Figure 2.7

The final steps were to set up the camera, lighting, and background, with the background color changed to red. This would enhance the overall mood and highlight the character's emotions.

Adjustment:

Figure 3.1

From the feedback given for attitude walk, the arms could be higher while walking and others were fine.

Figure 3.2

As for normal walk, there needed some adjustment for the hip in graph editor.

Final Submission:















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