11.10.2023 - 01.11.2023 / Week 7 - Week 10
Sylvia Lau / 0356130
Bachelor
of Design in Creative Media
Animation Fundamental: Project 2
INSTRUCTION
LECTURE
Week 7
Animation Principle: Anticipation
Anticipation is a preparation for action, which gives action more impact. In
animation, anticipation motion is usually in the opposite direction from
action.
Animation Principle: Follow through
Project 2A: Walk Cycle
Before beginning the task, we needed to study a vanilla walk cycle that
included poses and timing:
a. Contact pose (3frames)
b. Down pose (3frames)
c. Pass pose
(3frames)
d. Up pose (3frames)
Used the character that we drew in Project 1, animated the rough animation of
the character, walking in a side view, and then created a tie-down drawing
using a cleaner stroke.
References:
Figure 1.1
Figure 1.2
I found some walk cycle references as a guide for my walk animation.
Progress:
Figure 1.3
Figure 1.4
Figure 1.5
I followed the reference to draw out the model and poses. Since the image
required some missing parts on the passing leg poses, I followed the other
image to continue.
Figure 1.6
Figure 1.7
Figure 1.8
After sketching out the walking poses, I did a rough sketch by adding the
character that I designed in the previous project.
Figure 1.9
From the feedback given, the up and down movements were not obvious, so I
added lines to the sketch and adjusted each of the poses again and the lines
allowed me to maintain the consistency of height character up and down.
Figure 1.10
Figure 1.11
Figure 1.12
Figure 1.13
Finishing the adjustment made on the sketch, I drew the character to a cleaner
stroke. Other than that, I also changed the hair movement, so when the
animation played, the hair would follow the flow of walking.
Final Submission:
I compiled all the frames and created this animation in Adobe Premiere Pro.
Project 2B: Jump Cycle
The other half of project 2 was to study and create a jump animation that
includes anticipation and follow-through poses, timing withheld from the book
of Animator’s Survival Kit as a reference as these:
a. Normal pose
b. Anticipation pose
c. Jump action pose (Push off, On air, Landing)
d. Follow through pose
e. Normal pose
Reference:
Figure 2.1
I couldn't find any suitable reference for the jump animation, so I searched
for video and screen-captured the frames that I wanted to draw.
Progress:
Figure 2.2
I pasted the images that I took from the video on the artboard and sketched
the skeleton out.
Figure 2.3
After completing the skeleton movements, I applied the character to it. I
also needed to plan about the flow of dresses when the character jumped up
and down, the same as the wings. But I found it hard to draw the flow of the
wings and the outcome of it looked stiff.
Figure 2.4
The above figure was the tie-down with a cleaner stroke. The other
adjustment made was the movement of the hair.
Figure 2.5
Figure 2.6
Figure 2.7
Figure 2.8
Figure 2.9
Figure 2.10
Figure 2.11
Figure 2.12
The feedback given was the wings were too stiff, so I made adjustments to
the wings.
Submission:
Rough and Tie-Down
Sketch
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