Animation Fundamental: Project 2

11.10.2023 - 01.11.2023 / Week 7 - Week 10
Sylvia Lau / 0356130
Bachelor of Design in Creative Media
Animation Fundamental: Project 2


INSTRUCTION


LECTURE

Week 7

Animation Principle: Anticipation

Anticipation is a preparation for action, which gives action more impact. In animation, anticipation motion is usually in the opposite direction from action.

Animation Principle: Follow through





Project 2A: Walk Cycle

Before beginning the task, we needed to study a vanilla walk cycle that included poses and timing:

a. Contact pose (3frames)
b. Down pose (3frames)
c. Pass pose (3frames)
d. Up pose (3frames)

Used the character that we drew in Project 1, animated the rough animation of the character, walking in a side view, and then created a tie-down drawing using a cleaner stroke.

References:

Figure 1.1 

Figure 1.2 

I found some walk cycle references as a guide for my walk animation.

Progress:

Figure 1.3

Figure 1.4

Figure 1.5

I followed the reference to draw out the model and poses. Since the image required some missing parts on the passing leg poses, I followed the other image to continue.

Figure 1.6

Figure 1.7

Figure 1.8

After sketching out the walking poses, I did a rough sketch by adding the character that I designed in the previous project. 

Figure 1.9

From the feedback given, the up and down movements were not obvious, so I added lines to the sketch and adjusted each of the poses again and the lines allowed me to maintain the consistency of height character up and down. 

Figure 1.10

Figure 1.11

Figure 1.12

Figure 1.13

Finishing the adjustment made on the sketch, I drew the character to a cleaner stroke. Other than that, I also changed the hair movement, so when the animation played, the hair would follow the flow of walking.

Final Submission:


I compiled all the frames and created this animation in Adobe Premiere Pro.

Project 2B: Jump Cycle

The other half of project 2 was to study and create a jump animation that includes anticipation and follow-through poses, timing withheld from the book of Animator’s Survival Kit as a reference as these:

a. Normal pose
b. Anticipation pose 
c. Jump action pose (Push off, On air, Landing)
d. Follow through pose
e. Normal pose

Reference:

Figure 2.1

I couldn't find any suitable reference for the jump animation, so I searched for video and screen-captured the frames that I wanted to draw.

Progress:

Figure 2.2 

I pasted the images that I took from the video on the artboard and sketched the skeleton out.

Figure 2.3

After completing the skeleton movements, I applied the character to it. I also needed to plan about the flow of dresses when the character jumped up and down, the same as the wings. But I found it hard to draw the flow of the wings and the outcome of it looked stiff.

Figure 2.4

The above figure was the tie-down with a cleaner stroke. The other adjustment made was the movement of the hair.

Figure 2.5

Figure 2.6

Figure 2.7

Figure 2.8

Figure 2.9

Figure 2.10

Figure 2.11

Figure 2.12

The feedback given was the wings were too stiff, so I made adjustments to the wings. 

Submission:

Rough and Tie-Down

Sketch






Comments

Popular Posts