3D Modeling: Project 1

 02.10.2023 - 22.10.2023 / Week 6 - Week 8
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
3D Modeling: Project 1


INSTRUCTIONS


LECTURES

Week 6

Look development consists of three steps, pre-production, production, and post-production.

Pre-production involves three materials like script, storyboard, model sheets, and animatics for animation production. In between pre-production and production will be another stage called asset development. The assets that need to be prepared in the planning stage are characters, props, and environment. 

Camera in Blender:

1. To view different angles in the camera: turn on "camera to view" by pressing N and view

2. Focal Length: human eye ---35mm

3. Safe Area: camera --- turn on safe area

4. Rule of Third: camera --- viewport display --- composition guide --- thirds
Composing an object by using the rule of thirds and adjusting the camera angle. Camera angles include high angle, low angle, and eye level angle, the most used angle and best is eye level angle. Other than that, framing is also important in composing an object, which includes wide shot, full shot, medium shot, close-up shot, and extreme close-up shot.

Blender Internal Render:

Workbench --- properties editor --- render properties --- render engine --- choose the render engine

1. Eevee

Eevee is built for speed and quality, but quality need to adjust the certain setting to get nice quality. Need to switch from solid to rendered in viewport shading, so the effects using Eevee can be seen.

  • Ambient Occlusion: to make the shadow more darker and make the object more clearer on where they sit.
  • Bloom: need to add new materials like colors to see the effects. Adjust the threshold, knee, radius, and intensity
  • Reflection: adjust the metallic and roughness of the object and plane--- render --- turn on the screen space reflection
2. Cycle

Cycle focused more on lighting and some other effects which made the outcome look better than Eevee.


Project 1: Hard Surface Modeling

We were required to create a hard surface object like a vehicle, weapon, robot, or machine. Model the selected object using polygon tools and techniques based on the previous lessons, apply the right material and texture to give its appearance, and set lighting and rendering using Eevee or Cycle as a render engine.

Figure 1.1 Ideas

Before starting the project, I searched for ideas to model on Pinterest. The objects that I wanted to do were airplanes, robots, tanks, and cars. My final decision was a steam train head, as the images above could have been more detailed.

References:

Figure 1.2 References of the train

Detailed Reference:

Figure 1.3 Front view

Figure 1.4 Side view

Figure 1.5 Back view

Figure 1.6 Top view

I found a more detailed model of the train because I needed to model the engines as well.

Progress:

Figure 2.1

I placed the side image of the reference in the background, so I could model it according to the size. I began with a cube and added loop cuts to it to create the windows.

Figure 2.2

I used extrude to make the windows and doors. The sides had three windows, the front had two, and the back had a door. Below the window, there was also a pattern using inset.

Figure 2.3 

Then, I created another cube to create the top of the train box. I made it by my own design as the reference was a little more complicated to do. I applied a bevel to round the edges on the sides and added loop cuts to the part where I needed to extrude.

Figure 2.4

Figure 2.5

I added a cylinder shape to create the object in Figure 2.4 to place it at the back, using inset and extrude to create the shape according to the reference. Then I duplicated them and added a thin pillar.

Figure 2.6

Figure 2.7

Figure 2.8

Next was the head of the train, I modeled them using a cylinder and used the same method for making the details on the top. 

Figure 2.9

For this part, I divided into three parts to model it. The lower part used cylinders as the pillar and added another sphere as the lights. The middle part used a cube by extruding it to create the details. The upper part was also added five cylinders and rotated them in 15 degrees, and finally was the cone.

Figure 2.10

Next was the wheels, I first created two cylinders, one was in bigger size and the other was smaller, and placed it in the middle. I joined them together so that I could edit them together. I used the bridge to connect them and fill the empty parts. After finishing one of the wheels, I duplicated and scaled it down to a smaller size for the front wheels.

Figure 2.11

Figure 2.12

Figure 2.13

Figure 2.14

Figure 2.15

After completing the outer part, I began with the engines by studying the shapes first. I drew them out on paper so that I wouldn't get confused while doing them. I didn't fully recreate the same as the reference because there were still some details that I couldn't see in the images. 

Figure 2.16

The last part was to model the front of the train. I scaled the cude to a rectangle and applied loop cuts to the shape, the same as the lower part there. Then, I connected them using the bridge and filled the empty parts.

Figure 2.17

This was the final model outcome.

Figure 2.18

I applied the color following the reference that I found before. The train's main body color was blue and with golden yellow edges. I also adjusted the metallic and roughness of the surface.

Figure 2.19

For the windows, I wanted to make them glow as the background and lighting were dark. I applied cycle to this model.

Figure 2.20

This was the camera angle for the outcome, lastly applied shade smooth. 

First Attempt:

Figure 2.21

Figure 2.22

Adjustment:

Figure 2.23

After the feedback was given, I increased the metallic and roughness of the train, adjusted the color of the engines to the same color, the window applied the glass effect, changed the lighting to brighter, and tried different light colors.

Submission:

Figure 3.1

Figure 3.2


FEEDBACK

Week 9

It's a little dark and the engine couldn't see clearly, maybe can add another light, or it can be adjusted in the material. Increased the metallic and roughness or else it's a bit plain. The window can apply the glass effect. Try with different lighting.


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