Animation Fundamental: Exercises

30.08.2023 - 24.09.2023 / Week 1 - Week 4 
Sylvia Lau / 0356130
Bachelor of Design (Hons) in Creative Media
Animation Fundamental / Exercises


INSTRUCTION


LECTURE

Week 1

Our lecturer briefed us on the module information booklet and explained the animation principles that we needed to learn in each task. We were also required to download an application for this module, OpenToonz.

Week 2

Animation Principles: Fluid and Flow

Frame rate is the frequency at which consecutive images are captured or displayed. For example, film - 24fps, video (PAL) - 25fps, video (INTSC) - 30fps.


The number of drawings used in any move determines the amount of time that action will take on the screen.



The old bouncing ball example is often used because it shows so many different aspects of animation.


The ball overlaps itself when it's at the slow part of its arc, but when it drops fast, it's spaced further apart. The spacing is how close or far apart those clusters are.



The two basic elements of animation are timing and spacing.

Week 3

Animation Principles: Elasticity and Flexibility in Animation


Squash and Stretch give the illusion of:
1. Elasticity of the material
2. Flexibility of motion
3. Life


Animation Methods: Pose to Pose vs. Straight Ahead

Type of poses: Key, Extreme, Breakdown, Inbetween

The secret of Flexibility can be achieved through the BREAKDOWN pose.



Exercise 1: Bouncing Ball

In this exercise, we were required to apply the animation principles that we had learned to animate normal weight with moderate timing of the bouncing ball. The required frame rate is 24 fps, with a resolution of 1280x720. 

Progression:

Figure 1.1 Background

Figure 1.2 

Figure 1.3 

Figure 1.4 

Figure 1.5 

Figure 1.6 

Figure 1.7 

By following the tutorial, I learned about timing and spacing. The lines and ball were done by using the shape tool. Before submission, I also color the ball using bucket fill. 

Final Submission:




Exercise 2: Squash and Stretch Ball with tail

The next exercise was similar to the previous, but needed to apply squash and stretch principles that show the elasticity of the ball. Besides, we were required to attach a tail to the ball by applying the principles of Drag, Follow Through, and Overlapping action through a straight-ahead animation method.

Figure 2.1 Background

Figure 2.2 Progress 1

Figure 2.3 Progress 2

Figure 2.4 Progress 3

Figure 2.5 Progress 4

Figure 2.6 Progress 5

Figure 2.7 Progress 6

Figure 2.8 Progress 7

Similar to the animation that I drew from the last exercise. This time, for some of the frames like falling and landing, I needed to stretch the ball to a wider shape. I also needed to make sure the shape was still the same and not make it too big or small.

Figure 2.9 Progress 8

Figure 2.10 Progress 9

Figure 2.11 Progress 10

Figure 2.12 Progress 11

Figure 2.13 Progress 12

After finishing the bouncing ball, I applied the color to it and began to draw the tail. From the tutorial, I followed the way of drawing the tail and understanding the flow of it.

Figure 2.14 Adjustment

Figure 2.15 Adjustment

After receiving feedback, I made some adjustments to the tail when it bounced to the ground, by drawing them connecting and more flow.

Final Submission:



Feedback

Week 4

In exercise 2, the tail of the ball bounced to the ground seems to be not connected, again with the last few scenes. 

No problem with exercise 1.





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