Animation Fundamental: Exercises
30.08.2023 - 24.09.2023 / Week 1 - Week 4
Sylvia Lau / 0356130
Bachelor
of Design (Hons) in Creative Media
Animation Fundamental / Exercises
INSTRUCTION
LECTURE
Week 1
Our lecturer briefed us on the module information booklet and explained the
animation principles that we needed to learn in each task. We were also
required to download an application for this module, OpenToonz.
Week 2
Animation Principles: Fluid and Flow
Frame rate is the frequency at which consecutive images are captured or
displayed. For example, film - 24fps, video (PAL) - 25fps, video (INTSC) -
30fps.
The old bouncing ball example is often used because it shows so many different
aspects of animation.
The ball overlaps itself when it's at the slow part of its arc, but when it
drops fast, it's spaced further apart. The spacing is how close or far apart
those clusters are.
The two basic elements of animation are timing and spacing.
Week 3
Animation Principles: Elasticity and Flexibility in Animation
Squash and Stretch give the illusion of:
1. Elasticity of the material
2. Flexibility of motion
3. Life
Animation Methods: Pose to Pose vs. Straight Ahead
Type of poses: Key, Extreme, Breakdown, Inbetween
The secret of Flexibility can be achieved through the BREAKDOWN pose.
Exercise 1: Bouncing Ball
In this exercise, we were required to apply the animation principles that we
had learned to animate normal weight with moderate timing of the bouncing
ball. The required frame rate is 24 fps, with a resolution of 1280x720.
Progression:
Figure 1.1 Background
Figure 1.2
Figure 1.3
Figure 1.4
Figure 1.5
Figure 1.6
Figure 1.7
By following the tutorial, I learned about timing and spacing. The lines and
ball were done by using the shape tool. Before submission, I also color the
ball using bucket fill.
Final Submission:
Exercise 2: Squash and Stretch Ball with tail
The next exercise was similar to the previous, but needed to apply squash and
stretch principles that show the elasticity of the ball. Besides, we were
required to attach a tail to the ball by applying the principles of Drag,
Follow Through, and Overlapping action through a straight-ahead animation
method.
Figure 2.1 Background
Figure 2.2 Progress 1
Figure 2.3 Progress 2
Figure 2.4 Progress 3
Figure 2.5 Progress 4
Figure 2.6 Progress 5
Figure 2.7 Progress 6
Figure 2.8 Progress 7
Similar to the animation that I drew from the last exercise. This time, for
some of the frames like falling and landing, I needed to stretch the ball to
a wider shape. I also needed to make sure the shape was still the same and
not make it too big or small.
Figure 2.9 Progress 8
Figure 2.10 Progress 9
Figure 2.11 Progress 10
Figure 2.12 Progress 11
Figure 2.13 Progress 12
After finishing the bouncing ball, I applied the color to it and began to
draw the tail. From the tutorial, I followed the way of drawing the tail and
understanding the flow of it.
Figure 2.14 Adjustment
Figure 2.15 Adjustment
After receiving feedback, I made some adjustments to the tail when it
bounced to the ground, by drawing them connecting and more flow.
Final Submission:
Feedback
Week 4
In exercise 2, the tail of the ball bounced to the ground seems to be not connected, again with the last few scenes.
No problem with exercise 1.
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